Credits & acknowledgements

Built visibly.
Credited properly.

Canwu records causes inside simulated worlds. Its website should be just as explicit about what helped create it. This page lists the framework, tools, services, visual sources, and reference material used for canwu.org.

Site privacy

No analytics. No tracking pixels. No hosted fonts. Astro telemetry is disabled in local and deployment scripts.

Visual authorship

Canwu’s own mark.
Authorship made explicit.

The site uses the official Canwu “35” symbol from the project branding assets. Page ornaments, diagrams, grids, and atmospheric backgrounds are built in CSS. The Open Graph social card is an original generated raster composition using the official mark as a supplied reference; its production prompt is preserved in the website source. Typography uses local system fonts with no third-party font requests.

Design references

Studied, not copied.

The information architecture was informed by patterns common to established engine sites: a direct product promise, feature pillars, technical proof, application stories, and a clear path to source and documentation. No copy, layouts, imagery, or brand assets were reused.

Licenses, notices, and trademarks

Canwu is source-available under the Canwu License 1.0. Software dependencies retain their own licenses and attribution requirements.

Unity is a trademark of Unity Technologies. Unreal and Unreal Engine are trademarks or registered trademarks of Epic Games, Inc. Godot and Bevy names belong to their respective projects and rights holders. References indicate possible client categories or design study only; they do not imply endorsement, official integration, or affiliation.