Application atlas

One history engine.
Many ways in.

Canwu keeps the simulation authoritative and the presentation replaceable. These are design territories, not locked templates: combine them, extend them, or build a client category that does not exist yet.

01

Games

Grand strategy worlds

Model the world beneath the map: commands, delayed knowledge, scheduled consequences, institutions, and competing systems that settle in a repeatable order.

Dynastic strategy

Succession, offices, obligations, factions, and incomplete intelligence across generations.

Campaign simulation

Movement, logistics, command delay, reconnaissance, and causally attributable outcomes.

Persistent worlds

A headless authority that can keep simulating while any client, map, or renderer connects.

02

Research

Historical process laboratories

Turn assumptions into inspectable plugins, run repeatable scenarios, fork the timeline, and compare outcomes without losing the event evidence that produced them.

Counterfactual studies

Fork from a snapshot, change one decision or rule set, then diff resulting worlds.

Institutional models

Represent period-specific records and transitions without hard-coding one region into the kernel.

Reproducible experiments

Use deterministic random streams, manifests, journals, and state commitments.

03

Agents

Multi-agent historical worlds

Give agents a stable semantic interface across scenarios while keeping each one inside the knowledge, authority, and actions of the actor it represents.

Diplomacy sandboxes

Agents negotiate and act from different seats with different information.

Decision evaluation

Measure choices against legal actions, causal outcomes, and actor-visible evidence.

Narrative participants

Let characters inspect, act, wait, and explain without direct access to ground truth.

04

Learning & public history

Explorable historical systems

Let learners see how information age, uncertainty, institutions, and delayed consequences change decisions—not just read the final date in a timeline.

Museum interactives

Drive touch tables, projected maps, spatial installations, or guided exhibits.

Classroom sandboxes

Replay a scenario, test an intervention, and discuss the recorded chain of causes.

Living archives

Connect structured records to an explorable world model and multiple perspectives.

BUILD YOUR ADAPTER

The world is authoritative.
The view is yours.

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