Dynastic strategy
Succession, offices, obligations, factions, and incomplete intelligence across generations.
Application atlas
Canwu keeps the simulation authoritative and the presentation replaceable. These are design territories, not locked templates: combine them, extend them, or build a client category that does not exist yet.
Games
Model the world beneath the map: commands, delayed knowledge, scheduled consequences, institutions, and competing systems that settle in a repeatable order.
Succession, offices, obligations, factions, and incomplete intelligence across generations.
Movement, logistics, command delay, reconnaissance, and causally attributable outcomes.
A headless authority that can keep simulating while any client, map, or renderer connects.
Research
Turn assumptions into inspectable plugins, run repeatable scenarios, fork the timeline, and compare outcomes without losing the event evidence that produced them.
Fork from a snapshot, change one decision or rule set, then diff resulting worlds.
Represent period-specific records and transitions without hard-coding one region into the kernel.
Use deterministic random streams, manifests, journals, and state commitments.
Agents
Give agents a stable semantic interface across scenarios while keeping each one inside the knowledge, authority, and actions of the actor it represents.
Agents negotiate and act from different seats with different information.
Measure choices against legal actions, causal outcomes, and actor-visible evidence.
Let characters inspect, act, wait, and explain without direct access to ground truth.
Learning & public history
Let learners see how information age, uncertainty, institutions, and delayed consequences change decisions—not just read the final date in a timeline.
Drive touch tables, projected maps, spatial installations, or guided exhibits.
Replay a scenario, test an intervention, and discuss the recorded chain of causes.
Connect structured records to an explorable world model and multiple perspectives.
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